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Six titles under review

Action games, played properly

We test free action games with a controller in hand, on the hardware most people actually own. Every entry gets a rating, a short write-up of what works, and a direct link to the studio behind it.

6Games covered
90+Hours logged
3Platforms tested
The catalogue

What we have put hours into

Free to start, all of them. Ratings reflect how each game feels once the tutorial is behind you and the matchmaking has settled.

Apex Legends

Apex Legends

4.6

The best movement in the genre, full stop. Sliding, climbing and repositioning matter more than raw aim, which keeps matches interesting even when you lose the first fight.

Battle royaleSquadsPC & console
Official site
Brawlhalla

Brawlhalla

4.3

A platform fighter that runs on almost anything and plays across every platform at once. Easy to learn, and the ranked ladder has enough depth to keep you busy for months.

FightingCross-playAll platforms
Official site
Fortnite

Fortnite

4.4

Enormous, constantly rewritten, and better than its reputation suggests. The no-build modes made it far more approachable for players who never wanted to learn the editing.

Battle royaleSeasonalAll platforms
Official site
Genshin Impact

Genshin Impact

4.5

A large, genuinely beautiful open world with elemental combat that rewards experimentation. The story content alone runs for dozens of hours before anything asks you for a decision.

Action RPGOpen worldPC, console, mobile
Official site
Rocket League

Rocket League

4.7

Cars playing football, and one of the cleanest competitive designs ever made. Nothing is hidden from you — every loss has a reason you can point at and practise.

SportsCompetitivePC & console
Official site
Warframe

Warframe

4.4

Ten years of content stacked on top of superb movement and combat. The opening hours explain almost nothing, but the game underneath is worth the confusion.

ActionCo-opPC & console
Official site
Scoring

What the number actually weighs

Each rating is built from four measured components rather than a general impression. Here is how much each one counts.

Controls & feel 35%

Input latency, controller support, dead-zone options and whether the game feels precise under pressure.

Fairness without paying 25%

How far a free account gets, and whether anything sold in the game changes the outcome of a match.

Match quality 25%

Queue times, server stability and how well the matchmaking pairs newcomers with players of similar skill.

Long-term interest 15%

Whether we still opened the game a month after testing finished, without needing a reason to.

Next in the queue

Tell us what to test next

We add titles slowly because we finish testing before publishing. If something deserves a place in the catalogue, send it over.

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